A retro-themed 2D maze exploration game with multiplayer and AI support.
Still going, just not posting stuff here. Check the git commit log to see recent activity.
Finally decided on a versio numbering scheme. I was tempted to go with [major].[minor].[revision] (i.e. ”1.0.2”), but I could never decide what counts as major. I considered going with 0.0-0.4999… being alpha versions, 0.5-0.999… being beta versions, and 1.0 being the final release version, but I doubt I’ll bother designating any version as ”beta”: I’ll probably just consider the program as alpha until I decide that it’s good enough to release. The scheme I settled on is a simple date, in coordinated universal time and ISO 8601 format (date only, not time).
Got it working on the Pi, but you need to edit the config file to specify using the Software or Burning’s Video renderer. Performance is acceptable. Graphics don’t quite look as good as I’d prefer. Compilation time from scratch on the Pi (not cross-compiling on a better computer, as I don’t know how to do that) is about 13 minutes. Changes made for thePi should not negatively affect more powerful computers; if anything the effects will be positive.
Trying to get the game working on a Raspberry Pi. Having started on a computer with 4 GB of RAM, a dual-core processor, and a real graphics card, this is a fun challenge.